Workshop Contents

Module 1 – Filmakademie

Where do original ideas come from and what to do with them?

The German animation market

  • European animation and games market overview plus a focus on the German market
  • Idea and story development
  • World building – story worlds
  • 360° content – one world, many stories
  • Technical research and development
  • Real time and virtual production workshops
  • Case studies: studios in Ludwigsburg and Stuttgart
  • Creative hackathon with technology experts and programmers
  • First pitch (to peers and tutor): the concept versus the technology

Special features: content creation workshop, director/producer case studies and studio tours

Module 2 – MOME

Design, style and approach

The Eastern European animation market

The eastern European animation and games market

  • Finding the right design/timing/animation style to fit a story
  • Sound design and music
  • Working with voice actors
  • Online distribution, indie development, production and distribution
  • Games distribution and sales strategies
  • The dos and don’ts of running your own animation company
  • Project presentation techniques
  • A 2-day Indie Game Jam with programmers
  • Second pitch (to peers and tutor): design choices

Special features: 2 days in a sound studio, director/producer case studies and studio tours

Module 3 – The Animation Workshop

Budgeting, scheduling, marketing and distribution, developing and pitching games/films/series

Animation production, co-production, the Danish and Nordic animation markets

  • Planning, budgeting, scheduling
  • Financing, funding bodies
  • Marketing and distribution
  • European co-productions
  • Company development strategies
  • Creating a 1-pager for films or TV content or games/interactive media
  • Director’s/producer’s statement of intent
  • Low-tech innovation for animated content – low budget MOCAP
  • Third pitch (to peers, tutor and a panel of producers): practice pitch to prepare for the final pitch in Paris

Special features: low budget feature productions in Denmark, director/producer case studies

Module 4 – Gobelins

Production management, the producer pitch, the French animation market

  • Choosing the right tools and production pipeline
  • Multi-platform production and marketing solutions
  • VR development and production
  • Crowdfunding
  • Legal issues and intellectual property
  • Editorial choices by European broadcasters, distributors and publishers

Special feature: legal/contractual issues, director/producer case studies and studio tours