Module 1 – Filmakademie
Where do original ideas come from and what to do with them?
The German animation market
- European animation and games market overview plus a focus on the German market
- Idea and story development
- World building – story worlds
- 360° content – one world, many stories
- Technical research and development
- Real time and virtual production workshops
- Case studies: studios in Ludwigsburg and Stuttgart
- Creative hackathon with technology experts and programmers
- First pitch (to peers and tutor): the concept versus the technology
Special features: content creation workshop, director/producer case studies and studio tours
Module 2 – MOME
Design, style and approach
The Eastern European animation market
The eastern European animation and games market
- Finding the right design/timing/animation style to fit a story
- Sound design and music
- Working with voice actors
- Online distribution, indie development, production and distribution
- Games distribution and sales strategies
- The dos and don’ts of running your own animation company
- Project presentation techniques
- A 2-day Indie Game Jam with programmers
- Second pitch (to peers and tutor): design choices
Special features: 2 days in a sound studio, director/producer case studies and studio tours
Module 3 – The Animation Workshop
Budgeting, scheduling, marketing and distribution, developing and pitching games/films/series
Animation production, co-production, the Danish and Nordic animation markets
- Planning, budgeting, scheduling
- Financing, funding bodies
- Marketing and distribution
- European co-productions
- Company development strategies
- Creating a 1-pager for films or TV content or games/interactive media
- Director’s/producer’s statement of intent
- Third pitch (to peers, tutor and a panel of producers): practice pitch to prepare for the final pitch in Paris
Special features: low budget feature productions in Denmark, director/producer case studies
Module 4 – Gobelins
Production management, post-production, pitching, the French animation market
- Choosing the right tools and production pipeline
- Multi-platform production and marketing solutions
- VR development and production
- Crowdfunding
- Legal issues and intellectual property
- Editorial choices by European broadcasters, distributors and publishers
- The final project pitches before a panel of producer/directors
Special feature: legal/contractual issues, director/producer case studies and studio tours